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 Nakudo's Jutsus

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Nakudo

Nakudo



Nakudo's Jutsus Empty
PostSubject: Nakudo's Jutsus   Nakudo's Jutsus Icon_minitimeSun Mar 22, 2009 10:42 am

1st element

Metamorphic Rock [Henseigan]
The user can take any rock they can get their hands onto and change it's shape into almost anything. They can widen it, they can lengthen it, and they can even sharpen the edges.




- Statue Clone Skill [Doton; Zoubunshin no Jutsu]
The user gathers a large amount of stone and creates a bunshin out of it. The Bunshin is slightly larger than the user to protect more and is very enduring but it is incapable of any movement.

- Earth Element; Inner Earth Reflection Lure [Doton; Dochuu Eigyo]
An attack used in conjunction with any clone skill. The user remains underground while the enemy wastes their time and energy fighting with clones. By hiding in the clones' shadow, the user is able to secretly attack the opponent without giving away their position.
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Nakudo

Nakudo



Nakudo's Jutsus Empty
PostSubject: Re: Nakudo's Jutsus   Nakudo's Jutsus Icon_minitimeSun Mar 22, 2009 10:42 am

- Earth Element; Mud River [Doton; Doryu Taiga]
In this common earth jutsu, the user converts part of the floor\ground that he and his opponent are standing on into a sliding river of mud and earth. The opponent quickly loses his or her standing and starts sliding wherever the mud river will take him or her.

- Knight of Dust [Chiri no Kishi]
A technique where the user gathers dust and dirt particles and makes them into armor. The user brings forth the particles to their skin then adheres them to their skin and infuses them with chackra making a thin layer of weakened armor. Because of the extra weight gained through this process the user's speed suffers some but not to any great extent.

- Stone Sword Skill [Iwaken no Jutsu]
By placing their hand on the ground and infusing it with chackra the user is able to pull out a sword made of stone. Because of the low level of the technique the sword will be slightly duller and heavier than its metal counterpart. It is good for use as a blunt weapon though.

- Earthen Flower [Tsuchihana]
A technique where the user makes a large flower made of stone come from the ground and clasp onto the opponent's leg. The part of the flower that is holding onto the opponent's leg has a tether on it so that the opponent may move in a preordained area.

- Subtle Shockwaves [Seichi Yoshin]
A good deal of strength is required on the user's part for this jutsu. The user gathers up some chackra into their fist and punches the ground send a strong vibrating shockwave through the ground that will knock an opponent off balance.

- Stone Pillar Lv.1 [Iwachuuseki]
A technique in which the user sends a disc of chackra into the ground. Once this disc is stepped on a stone pillar erupts from it sending the stepper flying through the air.

- Stone Needles [Senbon no Iwa]
The user creates a large amount of needles out of rock, dirt, and clay and sends them flying toward their opponent. The needles are sent out from the ground at an upward slant toward the opponent.



- Stone Clone Skill [Iwabunshin no Jutsu]
An advanced version of the Statue Clone Skill, this jutsu takes the surrounding rocks and forms them into a moving constructs that can be made to look like almost anything. The creature retains the resiliency of its previous incarnation, and even has incredible strength, but it is slow and the chakra that holds it together dissipates after a time.

- Earth Element; Inner Decapitation Skill [Doton; Shinjuu Zanshu no Jutsu]
This earth jutsu allows the user to "dive" into the ground and move around in it as if it was water, or even thin air. The user's chakra displaces the earth around him or her, moving out of the way to create a tunnel just ahead of the user. This ability allows the user to get near an opponent without notice and when below him, or even pull down the opponent to ground. This jutsu does not confer any special ability to breath through the dirt, nor does it allow one to sense things above the ground. One weakness of this jutsu is that, while the user can pass underground with great stealth, the displacement of the ground on the surface when both entering and exiting makes a faint noise.

- Hidden Earth Instantaneous Body Skill [Iwagakure Shunshin no Jutsu]
An ability which allows the user to transport from one area to another by slowly lowering his body to the ground and eventually become "buried" in it. The user has to have been to the area before, and be able to sense the location with his own chakra before being able to transport him there. This means that the distance is limited to about one mile.

- Stone Pillar Lv.2 [Iwachuuseki Lv.2]
An advanced version of the Stone Pillar. With this version the pillar has several spike and blade like structures jutting out of it and it is also spinning as it comes from the ground making it hard to keep balance allowing them to possibly fall onto the spikes and get torn up by them.

- Earthen Disruption [Tsuchi Chaca]
The user takes a large amount of chackra and places it into their fist. The user then sends the punch into the ground. The chackra is sent into the ground and once there it explodes causing the opponent to be thrown upward somewhat and be hit by stray rocks flying through the air.



- Earth Clone Technique [Doton; Tsuchi Bunshin no Jutsu]
By using clay and dirt in between rocks that are used to strike opponents, powerful yet fast clones can be made from the surrounding terrain. While the clones are exceptional in all ways, they only last a small amount of tine before crumbling apart.

- Earth Element; Splitting Earth Force [Doton; Retsudo Tenshou]
This causes a violent earth rift to be sent towards an opponent by slamming one's open palms on the ground and sending chakra deep in. The earth rifting force can cause unstable grounds to completely collapse, and basically crack open the ground ahead and causes changes to the landscape as well as cause some severe damage.

- Mausoleum Earth Dumpling [Doryou Dango]
After striking the ground with their hands, the user is able to overturn the earth into a large dumpling shape chunk of earth the size of a mausoleum. Using their immense strength, they can lift up the ball and hurl it at his opponent, flattening all in its path.

- Pinball Wizard [Sennin no Pachinko]
The user summons up a ball of pure rock that is completely smooth and spherical that is about the size of a human. The user then infuses the ball with chackra and sends it towards their enemy. If the ball hits anything but flesh it will bounce off and head in the opposite direction. The user must keep feeding the ball chackra to keep it going and in doing so the boulder goes faster causing more damage.



- Bronze Clone [Doton; Douzobunshin no Jutsu]
A clone composed of the innards of the earth. It is a mixture of rock, clay, and raw bronze ore. The clay rests within the joints while the rock sits at unimportant parts and the bronze ore sits at more critical spots. With this addition of the bronze the clone is much faster but weaker than the other clones.

- Earth Element; Earth Barrier Prison [Doton; Kekkai Doroudoumu]
A technique which completely surrounds an opponent in a prison made of clay or earth. The user then is able to absorb the enemy's chakra through the walls. Since the walls of the prison are infused with a user's chakra, any damage taken by the prison is capable of being repaired/regenerated by that chakra.

- Earth Element; Earth Dome [Doton; Iwa no Doomu]
A defensive variation of "Earth Element; Earth Barrier Prison," this jutsu retains its counterpart's characteristics and more. Instead of encasing one's opponent in a dome, this jutsu enables the user to shield himself inside a thick dome of stone which is not only difficult to destroy, but also automatically repairs any damage done to it.

- Earth Element; Underworld Swamp [Doton; Yomi Numa]
A technique which gradually creates a large viscous swamp underneath an opponent. The enemy is unable to move once trapped within the swamp, also it has the distinct ability to subdue any chakra effect, and hence one cannot walk on it using chakra. The swamp is roughly 10 feet in depth.

- The Five Pillars of the Colossus [Goh Chuuseki no Colossus]
The user charges up a large amount of chackra into their hands and slams them onto the ground releasing a large amount of seals over the ground in a 50-yard radius. At five corners of the area large 5 pillars are brought up with a lone mark on them that represents chackra. The chackra in these pillars creates a special dust that counters any use of chackra. This makes any chackra based moves useless in this area.

- Land Meteor [Nagareboshichi]
The user summons up a large boulder the size of a small building and launches it at their opponent. Because of the size of the boulder and the friction the air gives it as it rolls the boulder will catch on fire making it look sort of like a meteor.



- Iron Clone [Tetsu Bunshin no Jutsu]
A slight upgrade to the Bronze Clone. The clone now has iron ore embedded within it. This makes it much more powerful but at the same time slows it down quite a bit.

- Earth Element; Earth Dragon Missile [Doton; Doryuudan]
In this jutsu, a large mud\stone structure appears from the ground in the shape of a dragon's face. The dragon then shoots many earth\mud "cannon balls" which hit the enemy with great speed. | S-Rank | The head lasts three posts, and the cannonballs can be shot out afterwards simply by paying the chakra cost, without performing the jutsu again.

- The Seven Pillars That Support Heaven [Shichi Tenchuu]
A more advanced version of the 5 Pillars of the Colossus. The user summons up 7 pillars that have the kanji for empty placed on them. Whoever is in the radius between the 7 pillars will be trapped and have their chackra drained at a frightening rate including the user and allies.

- Total Land Shift [Zenchi Koutai]
By pushing a large amount of their chackra into the ground the user can move the earth beneath them causing massive rifts and upheaval of the nearby area. This can be used in several strategies including giving the user a fresh supply of large rocks and loose chucks of ground.
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2nd Element of Ninjutsu

Genin Level (1 Stamina)

Fireball: [Tiger] Inhales deeply and exhales a ball of flames.

Fire Sweep: [Tiger] Concentrates chakra into the foot of the user and it sends flames along the ground at the user kicks with that leg.

Firewall: Fire rises up and blocks a non-water attack.

Flame Control/Hi Seishi no Jutsu: (fire bending) For a period of time the user of this jutsu can manipulate fire. After activation, this jutsu takes -1 stamina per post.

Flame Shot/Hi Tama no Jutsu: Creates a ball of fire with the user's hands and launches it at the target.

Stoke: This jutsu may only be used by a Fire-Affinity ninja. The user gathers chakra into their body and increases their stamina by 3, temporarily. This jutsu can only be used once per post, no matter what level the ninja is.

Rising Heat: A "Perfect Flow" jutsu, in that it uses the laws of Physics to use. The user moves their body and their chakra to manipulate the heat around them to simultaneously move at once. This jutsu will offset a projectile's trajectory. This jutsu can only be learned by Jounin and up that have been denoted a "Katon Master."

Chuunin Level (2 Stamina)

Pinpoint Eruption: Below the target, pressure, heat and chakra cause a huge explosion.

Shield of Heat: Pure caloric energy conjured from chakra blocks all wind and lightning-style attacks on the user.

Searing Wave: A wave of pure heat is sent at a target; it can't be stopped with a lightning or wind-style jutsu.

Happo Fire Blast!: It was told as an extermely powerful move that legends told to be stronger than any other. But it was actually just throwing a cherry bomb at the target.

Happo Ring of Fire!: An upgrade of the Happo Fire Blast; it's just 3 more cherry bombs.

Flame Wheel/Hi Kuruma no Jutsu: [4 handsigns] A circle of flames is created like a ring around the user. the user can them throw the wheel at a target or use it to unfreeze them.

Kasumi Engo no Jutsu (Mist Covering): The user fires a flammable mist from their mouth, highly combustable. If it hits flames, it sends a cloud of flames at the enemy.

Razzia no Jutsu: Send a stream of fire at the enemy, if it connects the force causes an explosion.

Flash Fire/Senkou Gogyou no Jutsu: An intense blast of fire with temperatures hot enough to disintegrate a target.

Molten Shield/Kazangan Toku no Jutsu: A layer of molten rock covers to body and protects the user, and can defend against all lightning, fire and wind jutsus that would make sense. If struck with water, the lava will harden, and the turns into a layer of thick and heavy rock. This jutsu consumes -1 stamina for each post after its activation until the armor turns into rock or is ended.

Crack Burst: Hot air swells the area around the target, and cracks the ground around it, sending bursts of hot air at the target.

Bomb-omb: A small bomb with glowing white eyes and legs, it wanders around until it hits something and explodes.

Hyper Stoke: This jutsu can only be learned by ninja that know the Stoke Jutsu, and whose Affinity is Fire. The user gathers chakra into their or a comrade's body to temporarily increase their stamina by 6. This jutsu can only be used up to 3 times in a fight.

Jounin Level (3 Stamina)

Fire Dragon Missle: Requires a lot of chakra. A small dragon is summoned from fire energy conjured by the user. It combines well with other 'dragon' jutsus.

Multi Fire Dragon: Many small dragons of flame are summoned by the user. They cause nearly anything they touch to burst into flames, but they can only be shot from the ground, or the user will severely damage him or herself. Uses much chakra.

Dance of Fire/Dansu Kasai no Jutsu: A dance where the user shoots waves of fire or blades of fire at the enemy in unpredictable patterns and rhythms. After using this jutsu, temporarily add +1 to the user's Strength and Speed. The user must have Fire as his/her Affinity.

Will-o-wisp: Summons fire spirits to the fighters side. They are extremely hot and agressive. This jutsu takes up -1 of the user's stamina per spirit summoned, in addition to its cost.

Meteor Shower/Ryuusei Shawa no Jutsu: Many firery rocks fall from the sky that explode on impact.

Final Burst/Kouki Heki no Jutsu: The user is covered in fire and blasts through the target scorching them with a powerful blast of heat.

Burst Flame Dragon/Heki Hi Ryu no jutsu: This jutsu can only be used with the flame pillar jutsu. The dragon comes out of the fire pillar and converges on the target.

Dragon Fist/Ryu Genkotsu no Jutsu: Fire gathers on the tip of the user's fist in the shape of a dragon. When it hits a target, it causes a large forward-moving explosion (focussed).

Burning Air Wave: The user gathers chakra in their hands to form a blade of air that heats up to about 250 fahrenheit. Upon swinging it, the user sends a shockwave of hot air at the target.

Ryuuka no Jutsu (Fire Element; Dragon Fire): The user breathes fire along a length of cord, guide wire, or other long thin object.

Pineapple Hail: The user releases 6-8 pineapple-shaped objects; they cause immense explosions on contact with anything solid.

Flamestream Dance: An aspect of the user glows bright red or orange, and flames stream continuously from this aspect where the aspect has moved, remaining stationary in the air for 2 posts. For each post after this jutsu's activation, this jutsu costs -1 stamina per post to continue use.

______________________________


Last edited by Nakudo on Sun Mar 22, 2009 10:44 am; edited 1 time in total
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Nakudo

Nakudo



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PostSubject: Re: Nakudo's Jutsus   Nakudo's Jutsus Icon_minitimeSun Mar 22, 2009 10:43 am

1st combination element

Name: Magma Release: Magmafall
Description: After forming handseals, Hana stomps once on the ground. Magma then gushes out the side of the cliff face, melting all in its path. This jutsu is often used in conjunction with Earth Release: Split Level to create a quick barrier. If left active too long, this jutsu will melt the cliff, and depending on the size and the thickness of the structure, can cause it to collapse.

Name: Magma Release: Padaboo
Description: Similar in design to a clone or golem jutsu, this simple jutsu occurs after forming handsigns, releasing chakra at an existing source of magma. A ball of magma animates about the size of an average human torso with two small eyes for navigation. The ball of magma can then leap from its magma source and attempt to melt targets. This magma animation must leap from magma to magma or it will cool off and die.

Name: Magma Release: Liquid Magma Golems
Description: A variation on Hana's previously used Soft Earth Golems and Hard Earth Golems, Hana performs hand signs, gathering Magma chakra and placing them to the ground. A small eruption of magma bursts from the ground like a miniature volcano. The magma never reaches the ground however, as it takes a humanoid shape. It can then walk from its original magma source, leaving melting footprints behind. The golems themselves are very slow but very dangerous as most projectile weapons thrown into it simply melt away. The golems can be destroyed if substantial damage to their head or torso is dealt, causing them to melt away. Golems can lose one arm and one leg without being destroyed completely. Golems can also be formed from pre-existing magma.

Name: Magma Release: Soaring Magma Serpent
Description: A variant off of water-style jutsu, Hana forms handselas near a patch of earth. A volcanic eruption breaks from the ground in a fifteen foot diameter. The eruption gathers magma and forms the shape of a serpent, which then lashes out towards a target
, chasing it through mid-air. The serpent is approximately seven feet in diameter and has a maximum attack range of 300 ft before it collapses to the ground. The serpent leaves a trail of liquid magma behind it as it extends, causing potential secondary damage as well as altering the field conditions.

Name: Magma Release: Magma Pit
Description: After forming handseals, Hana targets a region of ground, maximum radius of fifty feet. The magma boiling beneath the earth creates a natural, conical cave in similar to that of a natural volcano. Instead of erupting, the magma erodes the earth and vents it through natural tunnels, creating an expanse pit of magma up to twenty feet deep within a matter of 5 seconds. This can be used as a trapping jutsu or simply to create a supply of magma for other jutsu.

Name:Magma Jutsu/Maguma no Jutsu
Description: The user exhumes a mass of molten lava at a target. This lava usually amounts to upwards of 300 degrees Fahrenheit.

Name: Volcanic Rock of Pain [Kazangan no Itami]
Description: The user sends chackra through the ground, which brings up a large rock filled with liquid hot magma. The user sends it toward their opponent and controls its movement with their chackra. Once the rock runs into something it bursts open sending large amounts of the magma everywhere. Especially painful if it is on you.
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